So yeah, I’m being lazy. I know, I know. I’m partway through writing Avoiding Game pt3, so there! I am doing something! Just… not much. So here’s a quick engine for you to play around with while I write up a tutorial to go alongside it. If you have anything you’d like to add, comment and I’ll see what I can do.
Click here to play that thar simple mouse avoider maze related game!
And clicky here to grab the source.
Have a play and see what you can come up with, and keep poking me to write the tutorial. You know I’ll forget!
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August 5th, 2008 at 10:15 am
about the avoiding game, can you teach me how to duplicate the enemy with the level up?
August 5th, 2008 at 4:46 pm
I’m planning on covering that in the forthcoming part 3.
August 6th, 2008 at 7:45 am
thank you!
September 8th, 2008 at 3:26 am
instead of the ‘if (hitTest’ stuff you can just say ‘on (rollover){
gotoAndStop();
}’.
September 8th, 2008 at 6:33 am
Wouldn’t that only work if the maze was a button?
September 8th, 2008 at 9:47 am
yes, there for, make it a button. simple.
September 8th, 2008 at 4:54 pm
Of course, leaving it as a movieclip would allow for further enhancement of the game…
September 8th, 2008 at 10:18 pm
Here’s one for you, attach the cursor_mc to the mouse so that if the mouse leaves the screen, then it doesn’t just jump to wherever the mouse re-enters the screen. This is a very easy way to cheat at this game lol.
September 8th, 2008 at 11:15 pm
oh yeah put a wall around the edge….
or else you could just go out then go in =P thats what i did XD
September 10th, 2008 at 9:40 pm
Love the Maze game. Recreating levels and everything. Quick question though. When playing the maze i’m finding (like the enemy in the avoiding game) the player when touches just the edge of the wall isn’t actually losing. He has to go further into the wall in order to lose. Is there a way to tighten this up so that any part of the wall he loses?
September 10th, 2008 at 9:56 pm
This is because I’m using shapeFlag hittest so as to allow the maze to be one big movieclip.
You could hitTest against more than one points using shapeFlag, have a go at changing _x and _y in the hittest :)
September 14th, 2008 at 4:21 pm
Thanks for the hittest help. One more thing. I’ve created a level where as you have to rollover a button in order to open another wall. Basically onrollover it shows level3-2, instead of just level3. Can I make my timer cary over from one level to another without restarting?
September 18th, 2008 at 11:08 pm
may we open it in microsoft words
September 18th, 2008 at 11:14 pm
Not really…
September 30th, 2008 at 8:49 pm
where is the source.. i open it in CS3 and go to actions and its blank…??
September 30th, 2008 at 9:02 pm
This is an old, old AS2 file. The actions are on the individual objects :)