How to get out of a creative block

Colour by adotjdotsmith, on Flickr.
We've all been there, haven't we?
The need to develop, but no idea where to start. Idea count down in the region of times I've successfully run cross country without complaining (For those who even pondered that for a second, that's approximately... none), and you don't know what to do about it.
Well, if you've stumbled across this post through a search engine, you've started right. Research is a great way to get ideas and get out of a creative slump.
If the next time you open flash, you end up staring at a blank stage for 10 minutes, close it again. Open up your browser of choice, and surf on over to one of the larger games portals. Have a look at what's doing well right now, as well as looking at the brand new submissions. You're bound to find a feature, gameplay element, idea amongst them that you think you could apply to a new game. (Note: Don't outright copy games, but developing on ideas they've touched upon is a great way to start a new game)
If you can't find anything here, why not check out some retro games? They can often be addictive, fun and easily portable to Flash.
Also, try checking out some independant developer sites (Hey look, you're doing that now!) and read some game development blogs (You're doing that too, good job!). A good place to start with searching for new Flash blogs to read would be FlashGameBlogs (Another brainchild of the FGL team)
Of couse, if these ideas dont' manage to get you out of your slump, try this:
Close your eyes, mash the keyboard and cross your fingers. It's better than doing nothing ;)
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June 10th, 2009 - 01:41
Good ideas! I really needed that, but now I’m gonna semi-port an unfinished DOS game from C++ about nukes.
June 10th, 2009 - 02:47
Sounds win, make sure to forum it when you’re done!
June 10th, 2009 - 03:01
The last game I finished was a lame pong clone, so it might not come.
June 10th, 2009 - 08:04
Well, here’s hoping! ^_^