Archive for the ‘Flash’ Category

Just a quick post to reccomend…

MrSunStudios
Now, I’m sure you all check back everyday there already, don’t you? If not, you should do!
As an example of the excellent writing, here are the first 5 compiled articles on improving your Flash game development:

When to Use Storylines in Flash Games
34 Tips on Getting your Flash Game Sponsored
Efficient Flash Game Development
50 [...]

Prox: My Avoiding game.

Well, whilst you’ve all been a’following our tutorials on creating an avoiding game, I’ve been hard at work developing my own…. Prox, short for Proximity. An avoiding game which is vastly different to the one created with the tutorial, and is an example of taking a tutorial and running with it, to create your own [...]

Advancing the avoiding game (Avoiding game Pt.3)

Remember to read parts one and two first!
Welcome to part the third of this series of tutorials on creating an avoiding game, I hope all is well so far with your games (remember, I reply to comments and emails if I can!) and we’re ready to advance the game slightly more. In this segment of [...]

Let’s monetise!

So, you think you’ve got a pretty decent game on your hands, what next? Release it and smile at rankings and comments? Or make a bit of cash out of it? I thought that might interest you…
Well, let’s have a look at ways of monetising your Flash games, and some useful links.
Sponsorship
This is very much [...]

Sound control with Actionscript

Have another oldie from Foundation-Flash, this could be useful for all of you building an avoiding game!
Hello and welcome. Today, we will be making this (speakers a necessity)
The first things you are going to need for this tutorial are the sounds, which I have thoughtfully uploaded. One of them is the short explosion sound, [...]

Flash tweening: Shape and Motion

Yep, another oldie for the newer developer. Learn how to use Flash’s shape and motion tweening ability.

In this tutorial you will learn you to use flash’s tweening techniques to create
smooth animation. There are two types of tweens, shape and motion tweening.

Adding polish to games pt2

So, the last one was good an’ fun, so let’s have another crack at adding some polish to your games. Remember, polish can make a good game, great, and a lame game, not too bad. So it’s worth doing y’know!
Navigation
Fancy pants navigation systems are shiny. You know it’s true. So instead of a bog-standard button [...]

How to create a Simple Maze game (Preview)

So yeah, I’m being lazy. I know, I know. I’m partway through writing Avoiding Game pt3, so there! I am doing something! Just… not much. So here’s a quick engine for you to play around with while I write up a tutorial to go alongside it. If you have anything you’d like to add, comment [...]

Adding polish to your games

It’s something I most definitely suffer from, how to add a visually pleasing finish to your game. Those little tips and tricks that made your game really stand out and lookin’ fine. So, I went and had a bit of a hunt for some resources that will help you to give your game that ‘touch’ [...]

Building on the avoiding game (Avoiding game Pt.2)

Welcome to the first part of the second parts of the Avoiding game tutorial (Blimey, that’s a mouthful!) This tutorial will expand on the game you will have already made and will include lives, boundaries, coin pickups for score, improving the hittest on enemies, a new method of timing and general little tweaks. I’m still [...]