Recently, I was asked by a friend of mine how to add subtitles to his animations.
Thus, I present to you, featuring the amazing voice talents of a certain Martin, a little fla (Flash 8) that has a basic subtitle system laid out.
Enjoy.
See more of Martin at Newgrounds.
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Archive for the ‘Flash’ Category
It’s been a while since I’ve written anything, yes, but hopefully I can redeem myself with part 4 of the avoiding game tutorial! I’ll be showing you how to make your enemies come from 4 different directions (and how to randomise which direction they move in each time) and also, thanks to egdcltd on the forums, how to randomise the size of your enemies. (I recommend you go and see the Avoiding game showoff thread on the forum, you’ll see how others have taken the tutorial and modified it to their own needs, and a few little questions have been answered there too). Anyway, on with the tutorial!
MrSunStudios
Now, I’m sure you all check back everyday there already, don’t you? If not, you should do!
As an example of the excellent writing, here are the first 5 compiled articles on improving your Flash game development:
When to Use Storylines in Flash Games
34 Tips on Getting your Flash Game Sponsored
Efficient Flash Game Development
50 [...]
Well, whilst you’ve all been a’following our tutorials on creating an avoiding game, I’ve been hard at work developing my own…. Prox, short for Proximity. An avoiding game which is vastly different to the one created with the tutorial, and is an example of taking a tutorial and running with it, to create your own [...]
Welcome to part the third of this series of tutorials on creating an avoiding game, I hope all is well so far with your games (remember, I reply to comments and emails if I can!) and we’re ready to advance the game slightly more. In this segment of the tutorial, I’ll show you how to control the number of enemies dynamically with a variable on the frame.
So, you think you’ve got a pretty decent game on your hands, what next? Release it and smile at rankings and comments? Or make a bit of cash out of it? I thought that might interest you…
Well, let’s have a look at ways of monetising your Flash games, and some useful links.
Sponsorship
This is very much [...]
Have another oldie from Foundation-Flash, this could be useful for all of you building an avoiding game!
Hello and welcome. Today, we will be making this (speakers a necessity)
The first things you are going to need for this tutorial are the sounds, which I have thoughtfully uploaded. One of them is the short explosion sound, [...]
Yep, another oldie for the newer developer. Learn how to use Flash’s shape and motion tweening ability.
In this tutorial you will learn you to use flash’s tweening techniques to create
smooth animation. There are two types of tweens, shape and motion tweening.
So, the last one was good an’ fun, so let’s have another crack at adding some polish to your games. Remember, polish can make a good game, great, and a lame game, not too bad. So it’s worth doing y’know!
Navigation
Fancy pants navigation systems are shiny. You know it’s true. So instead of a bog-standard button [...]

