Well, whilst you’ve all been a’following our tutorials on creating an avoiding game, I’ve been hard at work developing my own…. Prox, short for Proximity. An avoiding game which is vastly different to the one created with the tutorial, and is an example of taking a tutorial and running with it, to create your own [...]
Archive for the ‘Games’ Category
Remember to read parts one and two first!
Welcome to part the third of this series of tutorials on creating an avoiding game, I hope all is well so far with your games (remember, I reply to comments and emails if I can!) and we’re ready to advance the game slightly more. In this segment of [...]
So, the last one was good an’ fun, so let’s have another crack at adding some polish to your games. Remember, polish can make a good game, great, and a lame game, not too bad. So it’s worth doing y’know!
Navigation
Fancy pants navigation systems are shiny. You know it’s true. So instead of a bog-standard button [...]
Welcome to the first part of the second parts of the Avoiding game tutorial (Blimey, that’s a mouthful!) This tutorial will expand on the game you will have already made and will include lives, boundaries, coin pickups for score, improving the hittest on enemies, a new method of timing and general little tweaks. I’m still [...]
Here’s part 2 of Bart de Boer’s translation of Emanuele Feronato’s platform game creation tutorial into AS3. For part one, see here.
Click here to see what you will have by the end of this tutorial.
It’s all commented, and there’s a source to download at the end.
Learn how to create a simple avoiding game, with respawning enemies and a mouse-moveable character.
If you make something, remember to post it on the forum!
Due to a request over at triquitips.com I’m going to be showing you how to create a button mashing game. It’s fun, it’s pretty easy, and here’s how to do it.
Setting up the visuals
On stage I have 2 arrow movie clips instanced as left and right respectively, a large bar movie clip as tall as [...]

