Published by Tazzydevil XIII on Aug 22nd, 2007 in Flash, Tutorials with 3 Comments
MrSunStudios
Now, I’m sure you all check back everyday there already, don’t you? If not, you should do!
As an example of the excellent writing, here are the first 5 compiled articles on improving your Flash game development:
When to Use Storylines in Flash Games
34 Tips on Getting your Flash Game Sponsored
Efficient Flash Game Development
50 [...]
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Published by Tazzydevil XIII on Aug 18th, 2007 in Flash, Games, Tutorials with 10 Comments
Remember to read parts one and two first!
Welcome to part the third of this series of tutorials on creating an avoiding game, I hope all is well so far with your games (remember, I reply to comments and emails if I can!) and we’re ready to advance the game slightly more. In this segment of [...]
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Published by Tazzydevil XIII on Aug 9th, 2007 in Flash, Tutorials with No Comments
Have another oldie from Foundation-Flash, this could be useful for all of you building an avoiding game!
Hello and welcome. Today, we will be making this (speakers a necessity)
The first things you are going to need for this tutorial are the sounds, which I have thoughtfully uploaded. One of them is the short explosion sound, [...]
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Published by Tazzydevil XIII on Aug 7th, 2007 in Flash, Tutorials with 5 Comments
Yep, another oldie for the newer developer. Learn how to use Flash’s shape and motion tweening ability.
In this tutorial you will learn you to use flash’s tweening techniques to create
smooth animation. There are two types of tweens, shape and motion tweening.
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Published by Tazzydevil XIII on Jul 17th, 2007 in Flash, Games, Tutorials with 48 Comments
Welcome to the first part of the second parts of the Avoiding game tutorial (Blimey, that’s a mouthful!) This tutorial will expand on the game you will have already made and will include lives, boundaries, coin pickups for score, improving the hittest on enemies, a new method of timing and general little tweaks. I’m still [...]
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Published by Tazzydevil XIII on Jul 13th, 2007 in Flash, Tutorials with 4 Comments
There are a few ways to create a timing system in Flash, and this is the way with less Actionscript that was used in the Create a Simple Avoiding Game tutorial, but several people have commented that they had trouble with it, so here’s a more in-depth tutorial on how to create a simple timer in Flash which can be used to keep a score, or advance levels, or whatever you need!
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Published by Tazzydevil XIII on Jun 17th, 2007 in AS3, Games, Tutorials, User Contributions with 3 Comments
Here’s part 2 of Bart de Boer’s translation of Emanuele Feronato’s platform game creation tutorial into AS3. For part one, see here.
Click here to see what you will have by the end of this tutorial.
It’s all commented, and there’s a source to download at the end.
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Published by Tazzydevil XIII on Jun 6th, 2007 in Flash, Tutorials with No Comments
You guessed it, an old one.
FrozenHaddock Tutorials: Randoms
In this tutorial, you will be learning how to randomise certain things in flash.
This can be useful for randomising questions in a quiz, or what sort of powerup
is going to pop up in a game. We are going to look at randomising variables and
randomising which frame to go to.
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Published by Tazzydevil XIII on Jun 4th, 2007 in Engines, Flash, Game Concepts, Games, Tutorials with 185 Comments
Learn how to create a simple avoiding game, with respawning enemies and a mouse-moveable character.
If you make something, remember to post it on the forum!
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Published by Tazzydevil XIII on Jun 2nd, 2007 in Flash, Tutorials with 1 Comment
Ok, so maybe I’m fobbing you off with some old tutorials whilst I’m doing my exams, but hey, it’s content isn’t it? Here’s another old tutorial following on from the last one showing you how to add some simple actionscript to your buttons to perform the most called for commands.
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