Archive for the ‘Tutorials’ Category

Adding more to the avoiding game (Avoiding game Pt 4)

It’s been a while since I’ve written anything, yes, but hopefully I can redeem myself with part 4 of the avoiding game tutorial! I’ll be showing you how to make your enemies come from 4 different directions (and how to randomise which direction they move in each time) and also, thanks to egdcltd on the forums, how to randomise the size of your enemies. (I recommend you go and see the Avoiding game showoff thread on the forum, you’ll see how others have taken the tutorial and modified it to their own needs, and a few little questions have been answered there too). Anyway, on with the tutorial!

Just a quick post to reccomend…

MrSunStudios
Now, I’m sure you all check back everyday there already, don’t you? If not, you should do!
As an example of the excellent writing, here are the first 5 compiled articles on improving your Flash game development:

When to Use Storylines in Flash Games
34 Tips on Getting your Flash Game Sponsored
Efficient Flash Game Development
50 [...]

Advancing the avoiding game (Avoiding game Pt.3)

Welcome to part the third of this series of tutorials on creating an avoiding game, I hope all is well so far with your games (remember, I reply to comments and emails if I can!) and we’re ready to advance the game slightly more. In this segment of the tutorial, I’ll show you how to control the number of enemies dynamically with a variable on the frame.

Sound control with Actionscript

Have another oldie from Foundation-Flash, this could be useful for all of you building an avoiding game!
Hello and welcome. Today, we will be making this (speakers a necessity)
The first things you are going to need for this tutorial are the sounds, which I have thoughtfully uploaded. One of them is the short explosion sound, [...]

Flash tweening: Shape and Motion

Yep, another oldie for the newer developer. Learn how to use Flash’s shape and motion tweening ability.

In this tutorial you will learn you to use flash’s tweening techniques to create
smooth animation. There are two types of tweens, shape and motion tweening.

Building on the avoiding game (Avoiding game Pt.2)

Welcome to the first part of the second parts of the Avoiding game tutorial (Blimey, that’s a mouthful!) This tutorial will expand on the game you will have already made and will include lives, boundaries, coin pickups for score, improving the hittest on enemies, a new method of timing and general little tweaks. I’m still prepared to write a third tutorial based around this, so if there’re any things you’d like to implement in your game just comment below and I’ll see what I can do :)

Making a simple timer in Flash

There are a few ways to create a timing system in Flash, and this is the way with less Actionscript that was used in the Create a Simple Avoiding Game tutorial, but several people have commented that they had trouble with it, so here’s a more in-depth tutorial on how to create a simple timer in Flash which can be used to keep a score, or advance levels, or whatever you need!

AS3.0 tutorial - Platform creation tutorial 2

Here’s part 2 of Bart de Boer’s translation of Emanuele Feronato’s platform game creation tutorial into AS3. For part one, see here.

Click here to see what you will have by the end of this tutorial.

It’s all commented, and there’s a source to download at the end.

Randoms

You guessed it, an old one.

FrozenHaddock Tutorials: Randoms

In this tutorial, you will be learning how to randomise certain things in flash.
This can be useful for randomising questions in a quiz, or what sort of powerup
is going to pop up in a game. We are going to look at randomising variables and
randomising which frame to go to.

How to make a simple Avoiding game

Learn how to create a simple avoiding game, with respawning enemies and a mouse-moveable character.

If you make something, remember to post it on the forum!