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	<title>FrozenHaddock</title>
	<link>http://frozenhaddock.co.uk</link>
	<description>Flash Games, Tutorials and Resources</description>
	<lastBuildDate>Sun, 24 Aug 2008 02:30:01 +0000</lastBuildDate>
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	<item>
		<title>Going away once more&#8230;</title>
		<description>I shall be back late Thursday (BST)

I'll be answering comments until Tuesday (I'll have net access, but no Flash 'till then) and then no access at all until I return.

This time I'm going away purely to SFZero, so I'll have some shenanigans to post up when I return.

I -might- write ...</description>
		<link>http://frozenhaddock.co.uk/2008/08/going-away-once-more/</link>
			</item>
	<item>
		<title>Just a quick post to reccomend&#8230;</title>
		<description>MrSunStudios

Now, I'm sure you all check back everyday there already, don't you? If not, you should do!

As an example of the excellent writing, here are the first 5 compiled articles on improving your Flash game development:

	When to Use Storylines in Flash Games
	 34 Tips on Getting your Flash Game Sponsored
	 ...</description>
		<link>http://frozenhaddock.co.uk/2008/08/just-a-quick-post-to-reccomend/</link>
			</item>
	<item>
		<title>Prox: My Avoiding game.</title>
		<description>Well, whilst you've all been a'following our tutorials on creating an avoiding game, I've been hard at work developing my own.... Prox, short for Proximity. An avoiding game which is vastly different to the one created with the tutorial, and is an example of taking a tutorial and running with ...</description>
		<link>http://frozenhaddock.co.uk/2008/08/prox-my-avoiding-game/</link>
			</item>
	<item>
		<title>Advancing the avoiding game (Avoiding game Pt.3)</title>
		<description>Remember to read parts one and two first!

Welcome to part the third of this series of tutorials on creating an avoiding game, I hope all is well so far with your games (remember, I reply to comments and emails if I can!) and we're ready to advance the game slightly ...</description>
		<link>http://frozenhaddock.co.uk/2008/08/ecadvancing-the-avoiding-game-avoiding-game-pt3/</link>
			</item>
	<item>
		<title>Let&#8217;s monetise!</title>
		<description>So, you think you've got a pretty decent game on your hands, what next? Release it and smile at rankings and comments? Or make a bit of cash out of it? I thought that might interest you...

Well, let's have a look at ways of monetising your Flash games, and some ...</description>
		<link>http://frozenhaddock.co.uk/2008/08/lets-monetise/</link>
			</item>
	<item>
		<title>TriquiTips</title>
		<description>Just a quick post today, about an excellent little community started by none other than Emanuele Feronato. They're a while range of people with varying skill levels and it's a great place to find some help.

Go see.

NB: This post is not just because I'm now a moderator there or anything. ...</description>
		<link>http://frozenhaddock.co.uk/2008/08/triquitips/</link>
			</item>
	<item>
		<title>Sound control with Actionscript</title>
		<description>Have another oldie from Foundation-Flash, this could be useful for all of you building an avoiding game!
Hello and welcome. Today, we will be making [flash http://www.frozenhaddock.co.uk/tutfiles/sounds.swf w=200 h=200 linktext={this} caption={Try out some sounds, speakers required.}]  (speakers a necessity)

The first things you are going to need for this tutorial are ...</description>
		<link>http://frozenhaddock.co.uk/2008/08/sound-control-with-actionscript/</link>
			</item>
	<item>
		<title>Flash tweening: Shape and Motion</title>
		<description>Yep, another oldie for the newer developer. Learn how to use Flash's shape and motion tweening ability.
FrozenHaddock Tutorials: Tweening 

In this tutorial you will learn you to use flash's tweening techniques to create
smooth animation. There are two types of tweens, shape and motion tweening.

First of all there are a few ...</description>
		<link>http://frozenhaddock.co.uk/2008/08/flash-tweening-shape-and-motion/</link>
			</item>
	<item>
		<title>Adding polish to games pt2</title>
		<description>So, the last one was good an' fun, so let's have another crack at adding some polish to your games. Remember, polish can make a good game, great, and a lame game, not too bad. So it's worth doing y'know!
Navigation
Fancy pants navigation systems are shiny. You know it's true. So ...</description>
		<link>http://frozenhaddock.co.uk/2008/08/adding-polish-to-games-pt2/</link>
			</item>
	<item>
		<title>How to create a Simple Maze game (Preview)</title>
		<description>So yeah, I'm being lazy. I know, I know. I'm partway through writing Avoiding Game pt3, so there! I am doing something! Just... not much. So here's a quick engine for you to play around with while I write up a tutorial to go alongside it. If you have anything ...</description>
		<link>http://frozenhaddock.co.uk/2008/07/how-to-create-a-simple-maze-game-preview/</link>
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