Game based on Avoider Game(7.18 rating) New Trailer added.

http://www.avoidergame.com

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Re: Game based on Avioder Game

Postby rescue86k on Wed Feb 03, 2010 2:45 am

Too bad I can't attach mp3's :( (misc comment)

I'm not familiar with xml. I've come across it while searching the index of the authoring tool, but that's about it. Sounds like this parser would help kill off alot of variables (if going the loop route). I'd have to experiment with making my own. It's alot to think about, but I knew once I was ready to make more missions I'd have to make a system to navigate these missions. When missions are complete, I'll be considering new game types like "Defense mode" or "Vs Mode, where you choose your team, & battle against an opponents(computer AI of course).

A good question: Does an AS3 multiplayer tutorial exist yet? I know the first thing to search for is the socket class, though I prefer a tutorial to show me the way of the force...

Doing so I'd be more eager to create a co-op mode.
well, just about anything will be more fun with this game.
-I've looked up socket class, but can't understand it.

Edit: Actually I just found a tutorial & checked into it. Scratch what I said, looks like I'd have to learn java script or another launguage to get things going. Maybe for a simple game, or my next project though :)!!
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Re: Game based on Avioder Game

Postby HiddenSpartan on Thu Feb 04, 2010 8:05 am

I'd say it's not worth it doing a co-op mode. Multiplayer is overrated for flash games.

XML would be a really good idea. It's not really a programming language, it's a declarative script. If you've ever done anything with HTML, then you know about XML (HTML is implemented as XML Markup). There should be a lot of tutorials on it, and E4X, which is ActionScript's way of working with XML

Quickly:
XML consists of elements, delimited with < and >
example:
<tag>
</tag>

the </tag> closes the element, you can also close elements like so <tag /> useful for attributes.

Elements can be nested, and can contain attributes.

An attribute is written like a variable

<tag attr="value" />

There are no types to worry about, so you have to make sure that types are correct in the XML.

Look at the XML sample in my previous post to see what I am explaining better

E4X:

After either embedding or loading the XML, you will have an XML object

var myXML:XML = getXMLSomehow();

XML objects don't do much, so you will need to convert them into an XMLList

var myXML:XMLList = new XMLList(xml);

To access elements in your XMLList, use dot syntax. You need to define a root element for any of this to work.

xmlList.element.anotherElement.moreELements;

To access all the child elements in a given element use the .. operator

for each(var i:XML in xml.lines..*) { ; }

To access an attribute use .@

for each(var i:XML in xml.lines..*) { trace(i.@name); }

That should be enough for a basic understanding. Best thing you can do is look in the docs and experiment yourself. I don't use it very often, so I don't know much about E4X, but it'd be valuable for larger projects.
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Re: Game based on Avioder Game

Postby rescue86k on Mon Feb 08, 2010 8:37 am

It looks interesting. It also looks like it would take me a month to learn(I spend about 1 full day each week on the project now, not by choice, but school asks me to develope games each week(homework) )


Depending on how successful my first game is, I'll consider XML for future projects. I never used HTML.


Update:
95% of mission1 has been moved into Background1.as. 2000+ lines of code have been cut(optimizing).

I'm about to create a background class, in an attempt to divide generally used objects(like bullets,npcs,walls) from mission specific events,scripting, anything specific just for that mission. If done, then making missions should be like copy,paste, & edit object placemnt/Text. In otherwords peice of cake, or close to it. I don't want to invest more time than is needed to get it done.

Thankyou for the commands code. That was used heavily in cutting down pre-existing code(perhaps 1,000 lines thanks to you)


-
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Re: Game based on Avioder Game

Postby rescue86k on Mon Feb 22, 2010 1:16 pm

Micheal talked about me posting a blog on this game. I've been really thinking about it lately. Also maybe its time to move this discussion to its own "blog". I was curious if you guys liked having the game updates hosted here, or if a blog was a good choice? When the games complete I definately plan on a blog, showing off previous versions of the game, & how it grew. Or something like that anyway.

This is a video of some game play, I just threw it together, but at least you got an idea now :)
http://www.youtube.com/watch?v=0XjsfD7cy_w
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Re: Game based on Avioder Game

Postby Arxanas on Tue Feb 23, 2010 10:45 pm

Firstly, it looks AWESOME.

However, you probably have many spelling errors (the most prominent that I could catch would be the misspelling of "Lieutenant" and "Sergeant"), and that's always a downside on sponsorship. If you can give me the text itself, I'd be happy to proofread.
Also, do you have unique background music for the menu and the gameplay? I couldn't tell if the music was put in by a video-editing program, or if it's actually in the game. How about sound effects?
arxanas wrote:Whatever I've written is incorrect

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Re: Game based on Avioder Game

Postby rescue86k on Wed Feb 24, 2010 9:21 pm

Actually I couldn't get the program that records the video to record sound, so I put one of my favorite tracks from Halo on there. NOT MY MUSIC! lol. Sorry for the confusion.

Spelling mistakes! I'm on it!

I use a freeware program(cam studio) to record the video. My music doesn't compare to the music you just heard. No game music can compare to halo(in my opinion). If you know of a free program to record trailers, that can record the sfx too, let me know! Though I have an idea to work around it. Record sfx using the sound fx recorder in windows at the same time as cam studio, then use windows movie maker to connect the 2. I'll make another trailer when all the missions are done. Notice mission 3 seemed a bit "empty" of enemies? Yeah its not done obviously. This video is only an idea of what the finished game will have.
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